Gallery
Game
NeuroRora
Rhythm Resturant
Back To Root
My Engine ProjectCurrently doing readings and working on Game Engine project.
Ray tracing
PBR workflow
PCF Shadow
3D Modeling and Rendering
About Marketing
MarketingOverallYou want to have a marketing plan from day 1. Your game will not be played if you do not promote it, so this is essential in getting a good portfolio piece.
For a minimal marketing plan, make sure to cover the following:
Who is your target audience?
Describe them, what does a day in their lives look like, what is their culture, what are their interests, what are their passions, why are they your audience?
Explain how will your game fit within their media diet and their lives in ...
Art of Game Design Reading Notes
Chapter 8 - The Game is Made for PlayerChapter 15 Players Play Games through an InterfaceRemember, fun is pleasure with surprises, so if your interface is going to be fun, it should give both.
Balance & Probability
Balance & ProbabilityDefining balance and imbalanceImbalance are often throw by players to refer to which a game offers a fair or unfair challenge.Balancing: Adjusting the elements of a game to meet an intended experience. In other words, we are fine tuning the mechanics of our game in order to derive the attended aesthetics. There’s more to it than just mechanics.
Common balance consideration:
Freedom vs Control
Length VS Pace
Economics
Rewards vs Punishment
Amount of choice
etc.
Source of ...
Behaviorism
BehaviorismKey words:Paradigm: the lens through which you look at the world
Theory: Logical proposition that exists within such a world view
Behaviorismis a paradigm that considers the learner to be passive and responsive to stimuli. Not something that a learner will actively engage in.
Furthermore, it happens to them whenever they are being subject to stimuli.
Three Scholars and their theories adhere to the behaviorist paradigm
Ivan Pavlov - Classical Conditioning (Dogs, Food and Bells.)
Assoc ...
Competitive Game / E Sports
Competitive Game / E SportsGame Design
Competition
Co-op
Toxicity
Control over people
Power, Superiority - Use other people as benchmark
pygmalion effect
Player behavoir
Toxicity
Jargon: Footsie
Dynamics: Threading - you move closer, I move farther; Min maxing
Meta
Control Test
Control Test - textbook - RDHow much data to collect:Power analysis:
r (expected correlation)
alpha (Type I error ratem typically 0.05)
beta(Type II error rate, typically 0.20)
We do not need full power, but comment on lack of power In limitations.
Threats to External ValidityThreats to external validity are expeected to be talked about
History, maturation, mortality, testing-participants get familiar with tests
More on the textbook 170-171
Reminder: check our data, more on pptGrading notesC ...