Physical Games
Physical Games
Sports / Historical Board Games / Tabletop Games
- Very broad topic
- The idea of one person “Making” game is pretty modern
- Historically, games have evolved… Crowd sourced iterative design
1 | | Sports | Board/Table Top Games| |
Modern Board and Card Games
- Roll to Move
- Territory Control
- Worker Placement (Puerto Rico / settlers or katan)
- Simulation (mini’s wargames: practicing wars in map)
- Eurogames / Ameritrash (Scythe / Gloomhaven):
- Eurogames tends to be mechanically heavy simulation focused, more abstract
- Ameritrash heavily themed focused on heroes and main characters and more defined goals
- Card Games (Poker, mid 1800s hoyle, Uno comes each year)
- Collectible Card Games (Magic the Gathering, Pokemen)
- Deck Building (Dominion, Ascension)
Resources: https://boardgamegeek.com/
Board Game Principles
- Randomness vs. Uncertainty (make the game less feeling of fixed or pre-scripted)
- Hidden information - also introduce uncertainty (Battleship, MtG, Poker)
- Meaningful choices vs. Analysis paralysis
- Not simply rolling and moving, it gets easily boring. Don’t want to have too many choices but always have a number of meaningful choices
- Analysis paralysis: happen when too many meaningful choices, players do not know what suppose to do
- Solvability (tic-tac-toe has optimal option, more complicate game can be solved these days)
- Common Issues
- Player Elimination: Have to wait Everyone else to finish before they can start the game again
- Skill Gaps: Grandmaster vs. Child. Make people enjoy with skill gap.
- Quarterbacking: often comes in cooperate games. Ameritrash board games. One is doing well during the play while others not, this person will spend a lot time explaining everything.
- Game Theory mechanics
- Not actually about games in the way we think of them
- The Prisoner’s Dilemma
- The Tragedy of the Commons: also can be considered a example of Prisoner Dilemma. Goal is to find the optimal solution.
Role Playing Games: A very Brief History
- Dungeons & Dragons
- World of Darkness. More focused on storytelling system. A company called white wolf in1990s.
- Indie Games:
- Fate: simulating noir setting
- PbtA
- Dread (10 Candles):
- Literally thousands more.
Field Games:
- Historical: Football, Rugby, etc. Tag, Hide and Seek.
- Modern: Paintball, Laser Tag, Capture the Flag
- Digitally Enhanced: J.S. Joust
- VR/AR Games
LARPS - Live Action Role Play Games
- Boffer Larps
- N.E.R.O
- Theater Larps
- One World By Night
- Nordic Larps
- White Death