Theme and Narrative
Theme and Narrative
Theme
- Noun: an idea that recurs in or pervades a work of art or literature
- Verb: to give a particular setting or ambience
Theme: Unification and Resonance
- Theme is a good guide for unified design.
- Design needs to be unified around the noun. and verb. theme.
- Theme is not just narrative, it is something that all of the elements of your game and its play can reflect
- M.D.A
Completeness: More than finishing a project
- Story progression
- Mechanical progression (Tetris Classic vs. Tetris Effect levels)
- Character progression
- Design progression
Narrative
Is narrative needed?
- Depends on the kind of game.
- Puzzle game
- Action
- Adventure game
- Open world game
- Procedural game (Roguelike, Survival)
- Depends on what kind of narrative you are talking about
- Authored Narrative - Preexisting narrative created by the developers.
- Suggested Narrative - Evocative details included in the game world that may be noticed by the player. (Dark Souls)
- Procedural Narrative - Narrative created by combining chunks of story in interesting ways. (The narrative does not necessarily have meaning)
- Emergent/Player Narrative - Stories created through gameplay experiences (Nothing tells the player, player just create the stories - Wither 3)
Narrative Structure
- Classic 3 act structure
- Constructivist
- Procedural
- Player generated
- mise en scene - player experiencing the environment there isn’t a defined story
- Other alternatives to the 3 act structure
- Stanley parable - Narrative structure was told, player can choose to deviate at some point to break out
- Deathloop - An eventual outcome being sought that is the actual ending of the game
- Every Day the Same Dream
Interest Curve
Games can be short or long, How to keep player’s attention ?
- Mechanical means like reward loops, difficulty curves
- Choose the narrative structure based on game type or length to maximize player engagement