From Paper to Digital
From Paper to DigitalWhy Paper: Quick Easy Disposable Improvisation
Why Paper prototyping: Great way to test an idea
Get feedback quickly
Save time, effort, money
Storyboards - Simple to work with emotions, cameras
Level Design - Simple to work on limitations of mechanics without using engine
We get feedback
Mentally easy to make changes - We erase in paper, but hammer in real game building.
If you can’t explain it simply, you don’t understand it well enough
If we have cut scenes in game, We s ...
Gamification
GamificationUse of Game Design elements in a non-game contextGamified researchApplies game design elemntes to game principles in research contexts.
Grocery scanner gamification.
test in virtual environment, things harder when players might not care about the virtual money
MDA & Player Motivation
MDACommon Designer Errors: Game Designer Block, Mechanical Indecisiveness, Dry Walls.
A General Game Design Starting pointGenerally we can start with Aesthetics, Narrative, Technology, Mechanics.
MDA - Mechanics, Dynamics, AestheticsHistory: Developed by Hunicke, LeBlanc and Zubek. 2004. MDA: A Formal Approach to Game Design and Game Research.
A commonly used shared vocabulary in industries.
Mechanics - The rules and components
Dynamics - The interactive system
Aesthetics - The emotional player ...
Motivation and Fantasy
Motivation and FantasyChallenge: Willing to play the game meanwhile meeting the game intended non-entertainment goalswhat makes a game motivating to play?
Intrinsic motivation : in fact, intrinsic motivation outperforms extrinsic motivation
ResearchesINTRINSIC Motivation!!!Richard Ryan & Edward Deci Self-Determination Theory
Autonomy - Players feel like they are in charge of what they are doing
Competence - Players feel like their actions are leading to mastery
Relatedness - Designed for a ...
Physical Games
Physical GamesSports / Historical Board Games / Tabletop Games
Very broad topic
The idea of one person “Making” game is pretty modern
Historically, games have evolved… Crowd sourced iterative design
123456| Sports | Board/Table Top Games|| Running, Swimming | Mankala || Boxing, Archery, Gymnastics | The Royal Game of UR || Tus Chu -> Football | GO || Mesoamerican Ballgame | Chess || | Card Games: Tarot -> Poker |
Modern Board and Card Games
Roll to Move
Territory Control
Wor ...
Pitching and Marketing
Pitching and MarketingPitch Tips 1: The right pitch for your audience. Try to have family or friends play it and then explain the game back to you.Pitch Tips 2: Do a confident pitch of your best vision. Show the best.Don’t second guess your creative decisions. A good way is to always make sure that your creative choices are very mush substantiated and have good reasons behind them. For instance, you don’t want to eliminate rocket jumping from your fast-paced shooter because it wouldn’t work in ...
Punished by Rewards
Skinner-BoxPreface: We are in a society of loyal Skinnerians, unable to think our way out of the box.
No wonder there had never been a book written for a general audience that showed how rewards undermine our efforts to teach students or manage workers or raise children — much less a broader critique that looked at all three arenas.
Of this book’s twelve chapters, the first six lay out the central argument. Chapter 1 briefly reviews the behaviorist tradition, the prevalence of pop behaviorism in ...
Quiz
What are aesthetics according to MDA?In MDA, aesthetics are desirable emotional responses that a player has when playing a game.
Are the aesthetics in MDA the same as the aesthetics in the Elemental Tetrad?No, they are not. The elemental tetrad refers to aesthetics as a sensory rather than an emotional experience.
You got it, but I am going to give you the explanation to this question just to make sure that you got this question correct for the right reasons.
In the elemental tetrad, aesthetics ...